Application of Instructional Games in Managing the Mental and Emotional Health of Students in the Classroom
Keywords:
Instructional games, programming consideration, games development, physical dexterity, classroom barriersAbstract
The major focus of this paper is to critically look into the effectiveness of
applying instructional games in managing the mental and emotional health
of students in the teaching and learning processes. The paper further looked
into the operational considerations that have to be taken care of before
applying instructional games in the teaching and learning processes.
Problems and limitation that are associated with instructional games as
well as guidelines for using instructional games are delved into in this paper.
While it is the opinion of this paper that instructional games could be used
in the classroom so as to bring in variety and remove boredom, it is equally
the view of this study that instructional games should be used sparingly in
the classroom by educational practitioners. Also, since the mental and
emotional state of the learner influences the learner, any instructional game
whose object goes at variance with stimulating the mental and emotional
health of the learner should be jettisoned.